We keep on doing great digitalisation work for clients. This weekend we came to the finals in the “Betting Innovation Awards 2016” in Paris.
Projects from from 22 countries attended, and the app project we developed for Rikstoto (the Norwegian state monopoly for horse races), came all the way to the top four projects! In addition we were one vote short of winning the “Vote of the People”. We call that a very very close race! Nice to see our projects for clients lead to success for them!
Here be Giants! Check out the art for the frost world in Trolls 2! In this cool new world you’ll meet all new Viking types, including Frost giants, Frost Wizards and Frost casters! Using Fire Trolls comes highly recommended! 😀
In addition to making games, we also do contract assignments on the side. Here is one of the cooler ones we’ve done recently.
This is a live paint job for “The Get down” TV series, and was made for Netflix / Sony music. Check out the (quick and dirty ) live paint demo we were hired to do in relation to a music festival in Oslo
We have been part of EU research project RITE for some time (aka Reducing Internet Transport Latency), and the project has now concluded! The consortium of companies have thus made another video explaining a bit on how to improve low latency internet for providers.
Partners in the project were University of Oslo, SIMULA, Karlstad University, Institut Telecom France, Alcatel Lucent Bell, British Telecom, the University of Aberdeen and Megapop.
For more information please visit the official site, or check out the videos!
It’s three months since we soft-launched Trolls 2. We’re really happy to see that all the stats we use to measure fun and quality have improved from Trolls 1 (!), and players also rate the game higher! This week we deliver another update to the softlaunch version, which is the last before our summer holidays.
We got the most epic message last night! We use an external Quality Assurance studio for testing our games. Our QA man Jack said last night ‘I’m going to carry out a little further testing tomorrow (free of charge) because, put simply, I’m not used to not being able to find any issues/bugs in a build 😉 I did not manage to find a single issue throughout the testing of this build. Continue reading →