About us

Megapop is a laboratory of science and fun, where we mix industry veterans with up and coming talent.

Located in the heart of Oslo, the company today boast 14 wonderful individuals, and a handful of super-talented freelancers.

The company was established in 2012, and was founded by some of the most experienced and innovative online game developers in Europe.

After more than 20 years in the games industry, having worked on a range of number #1 hits, we have gained unique insights into art, technology, user experience and engagement. Creating great digital experiences, be it a game, an app or a VR experience, is something we are masters at.

Together with our clients we now develop apps, VR and AR projects, digital art and street art, gamification projects, as well as classical offerings into branding, web pages and digital consultancy. We have developed, launched and operated a range of apps and digital projects for clients, and have many more to come.

Our client list includes Rikstoto, Sony Music, Netflix, Marcus & Martinius, Pensjonstrygden for Sjømenn, The Moon, Ferring Medicals, Redningselskapet, Norsk Tipping, Kahoot, Elite Mental Training Storm securities, Schibsted, Oslo Kommune, Drammen Kommune and several others.

For our self-published games we focus on mid-core strategy and casual games for mobile platforms. Our goal is always to create world-class fun, engagement and retention, for gamers of all ages. Our last game was top 10 in 130 countries, and was 'featured' by Apple seven times, as well as featured by Google, Amazon and Microsoft.

We are about making solid digital craftmanship, we care about our craft.

Our services


  ⇢   Games and gamification
  ⇢   2D Art, 3D Graphics and street art
  ⇢   Animation
  ⇢   Graphic design, branding & identity
  ⇢   Webdesign


  ⇢   Mobile, apps
  ⇢   Virtual reality, augmented reality
  ⇢   Artificial Intelligence and analytics
  ⇢   Digitalization
  ⇢   Simulation


  ⇢   Marketing strategy
  ⇢   Digital marketing
  ⇢   Social Media Marketing
  ⇢   Workshops
  ⇢   Lectures

The team

Jørgen Tharaldsen

Game Director, Founder

Former: Product Director/Producer Funcom, Producer Artplant, Board member Norwegian Producers Association

Titles: Anarchy Online, Age of Conan, Dreamfall, The Longest Journey, Chess Attack and many more

Christian Tellefsen

CTO, Co-founder

Former: Lead and Senior Coder in Funcom, Coder The Norwegian Group, Coder Bank of Norway

Titles: Dreamfall, Age of Conan, The Secret World and others

Thomas Sørensen

Lead Designer, Co-founder

Former: Raid and content designer in Funcom

Titles: Age of Conan Live, Age of Conan: Rise of the Godslayer, The Secret World

Mikael Noguchi

Art Director, Co-Founder

Former: Co-founder Artplant, Funcom, Innerloop studios, comic-book creator

Titles: Project IGI, Battlestar Galactica Online, G.I. Joe, Game of Thrones and others. Additionally a range of heralded graphical novels and comic books.

Erlend Kirkebø


Former: Independent creative works. Sergeant, squad leader in the army.

Education: Bachelor in Programming and Language at University of Oslo, Bachelor in Chinese.

Fingar Bøen

Content Designer & Developer

Former: UI designer and Programmer on BarCrawler for Diamond Sky Games

Education: Bachelor in Game Design at Westerdals

Fredrik Kaupang


Former: Independent Coder, Kaupang Studios

Titles: A range of apps and games for iOS and Android

Giulia Rivolta

Game Artist

Clients: King, Gamesys, The Sun, Playboy, The Oxford University press, Nickelodeon, Sky

Titles: Shuffle cats

Hege Marie Brown

UI/UX Designer & Developer

Former: Senior Developer Schibsted, Art Director Telecine, Lead Artist Funcom, Independant consultant (Jazzberry)

Clients: Bloomberg, Sony Ericsson, Walt Disney, Warner Bros, DC Comics, Skullcandy, American Idol, T-Mobile and many more.

Pedro Van Erven

3D Artist & Graphic Designer

Former: 3D Artist/Owner Arte Final Studio, Graphic Artist and illustrator Guta Studio

Clients: NBS, DPZ, Ogilvy and Draftfcb, Coca-Cola, Johnson & Johnson, Souza Cruz, Oi, Bob’s and many more.

Peter Rocchio

UX & Game Designer

Former: Sigil Games Online, Funcom, Artplant

Titles: Vanguard: Saga of Heroes, Age of Conan, The Secret World, Block'N'Load, Grimm: Dark Legacy

Thomas Beswick

Game Designer & Developer

Former: Developer at Funcom, co-founder of Dark Codex Studios. BA of Game Design, BA of 3D and Animation at Hedmark University College

Titles: MyKingdom, Fashion Week Life, Halatafl, Norse Noir: Loki's Exile, Nightfox

Tobias Fossheim

Project Manager

Former: Founder and CEO Siserone AS, Project Manager Virke Norwegain Producers' Association, Resource Planner The Norwegian Opera & Ballet

Education: Master’s Degree in Technology, Innovation and Culture at University of Oslo

Dirk Grent

Developer Intern

Former: Intern at Maarsingh & van Steijn

Education: Game Programmer/Designer at Friesland College

Camilla Wang Kvalheim

Community Manager

Former: Marketing and project organizer for D-Pad Studio, Games education consultant at Fana FHS, founder of ScrubJam

Titles: Owlboy

Additional external resources

Vojislav Dimitrijevic, Lead Animator

Former: Lead Animator Artplant, Ravn Studios, Caprino studios
Titles: Pinchcliff Grand Prix, Pippi Longstockings, Battlestar Galactica Online, Game of Thrones and others

Joachim Barrum, Artist

Former: Co-founder Artplant, Funcom, Innerloop
Titles: Involved in a number of games and movies, including Project IGI, Game of Thrones, Battlestar Galactica Online, G.I. Joe and others

Aleksandar Dimitrijevic, Composer

Former: Co-founder Artplant, Funcom, Innerloop studios, comic-book creator
Titles: Project IGI, Battlestar Galactica Online, G.I. Joe, Game of Thrones and others. Additionally a range of heralded graphical novels and comic books.

Xavier Marce, Marketing and QA

Former: Community manager Funcom, journalist, award-winning Author
Titles: Age of Conan, The Secret World, the Mark of Odin

Martine Svanevik, Story Designer

Former: Funcom, independent consultant
Titles: Age of Conan, The Secret World