Thomas is a super experienced and very versatile coder, who has worked with games for a long time. He was formerly part of the technology exploration/prototype team at Funcom, and most recently he worked at Kreative spill.
He has also been a teacher in game design and using the Unreal engine at Westerdals, Norway’s largest school for game development. Like the rest of us he enjoys being creative outside work, spending his spare time making games and experimenting with technology. Thomas even partly runs the creative competitions at the Gathering, the second largest computer games party in the world. Oh, and he does archery, watch out!
Welcome to the team Thomas, we’re really happy to have you with us!